Midterm for a hard surface modeling class. I modeled this in Maya entirely, also creating the uvs in Maya as well. The final render was completed in Unreal engine. The additional renders were done in Maya using Arnold.
Simple materials, front 3/4 view.
Simple materials, side view.
Simple materials, back 3/4 view.
Clay, front 3/4 view.
Clay, back 3/4 view.
Wireframe, front 3/4 view.
Wireframe, side view.
Wireframe, back 3/4 view.